![]() 03:27:39 group 1/1: preparing 222 cameras images. ![]() ![]() ![]() 03:27:39 loaded depth map partition in 0.01 sec 03:27:35 saved depth map partition in 0.011 sec 03:26:12 avg neighbors before filtering: 634.779 (90% filtered out) 03:26:12 filtering neighbors with too low common points, threshold=50. 03:25:12 BuildModel: quality = High, depth filtering = Mild, PM version, source data = Depth maps, surface type = Arbitrary, face count = High, volumetric masking = 0, OOC version, interpolation = Enabled, vertex colors = 1 03:25:12 Finished processing in 5.853 sec (exit code 1) 03:25:06 checking for missing images.Checking for missing images. 03:24:49 Finished processing in 3.198 sec (exit code 1) 03:24:42 ARB_texture_non_power_of_two: supported 03:24:42 ARB_vertex_buffer_object: supported 03:24:42 Quad Buffered Stereo: not enabled 03:24:42 OpenGL Renderer: GeForce RTX 2080 SUPER/PCIe/SSE2 03:24:42 OpenGL Vendor: NVIDIA Corporation 03:24:41 CPU: AMD Ryzen Threadripper 1950X 16-Core Processor (desktop) ![]() Same error here, metashape quit without error in the log fle, mesh set in highest and high quality: ![]()
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